SoftAir: Source Extreme Changelog
wednesday april 16 2008 - 06.00 pm:
- updated sas.fgd. now mappers can use new custom entities.
- created a new brush-based entity, "capture_area".
- when players enter an active "capture_area", they start capturing it. more players inside the area means a quicker capture.
- "roamers" can no more capture areas.
monday april 14 2008 - 06.30 pm:
- added respawn delays of 15 seconds.
- players committing suicide will see their body falling through the eyes of their character and the screen fading to dark red.
- tweaked sprint system: stamina drains slower, recharges really slowly.
- stamina recharges faster when players are still.
- tweaked sprinting view bob for even more realistic behaviour.
sunday april 13 2008 - 02.30 pm:
- created a fully operational class system.
- player's speed is based on his/her class - the heavier, the slower.
- choosing a different class at respawn automatically changes player's class without being eliminated.
sunday april 13 2008 - 11.00 am:
- joining opponents' team convert players into "roamers".
- it is impossible to sprint while firing and viceversa.
- while sprinting, the view bobs realistically.
saturday april 12 2008 - 07.00 pm:
- players cannot die from enemy/friendly asg fire. instead, they are converted into "roamers" and forced to run to the next respawn to be able to play again.
- the command "kill" now converts the local player to a "roamer".
- players can commit suicide only by falling from high edges.
- created sas.fgd version 2.0.
- created a new brush-based entity, "advanced_spawn". when a "roamer" get inside it, he/she is converted into an "operative". the entity has a team filter.
friday april 11 2008 - 11.00 pm:
- softair: source extreme has been created.

