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SoftAir: Source Changelog

17.10 28/07/2008
- Players now injure from falling
- Injured players see the screen fading red
- Injured players are considered dead and therefore will respawn

12.15 28/07/2008
- Restored prone system
- Fixed any possbile bug with the prone system
- Added toggle to prone/unprone

15.27 26/07/2008
- Changes to weapon_m11 and weapon_usp behaviour:
            reloading will make you move slower
            refilling gas will make you move slower
            clip change is not affected
            reloading will remove the ironsight position of the weapon
- Fixes to weapon_m11 and weapon_usp reloading system

23.20 25/07/2008
- Weapon models now have two view models, one for each team
- Fixed MOTD panel not showing correctly
- Injured players no longer leave the ragdoll visible after respawn
- Injured players no longer leave the active weapon on the field
- Major fixes to settings menu
- Fixed a grave bug that caused weird behaviour on team selection

23.34 24/07/2008
- Created logical entity round_timer for hammer:
            if set, the gamemode will be based on time
            if left blank, the game will allow no timeouts
            when the time reaches the zero, the round restarts
- Updated Round Timer HUD to use the new features

21.49 24/07/2008
- Created a round timer server var
- Created round gamerules
- Added round restart event:
            map entities are restored
            players' scores are left as they are
- Fixes to respawn system on round reset or injure
- Tweaked bb model: now has few poligons and LODs
- Scaled-down bb skins, from 256x256 to 2x2
- Recompiled every vtf file of the game using compression

19.14 23/07/2008
- Created a round timer
- Vew now bobs realistically
- Minor bugs fixed

1.05 23/07/2008
- Restored players' speed and stamina system
- Restored players' first person models
- Network fixes for interpolated animations
- Fixed a bug that could allow players to change model

18.58 22/07/2008
- Added smoke grenade
- Added smoke grenade world model
- Added smoke particle effects
- Restored class system
- Restored settings menu
- Changes to settings menu:
            better resolution
            nicer graphics
            dynamic advices dispenser (yellow post-it!)
- Restored advanced respawn brush
- Fixed a bug in advanced respawn brush that caused quick class change outside of it
- Restored sas.fgd (now called softairsource.fgd)
- Added two new entities, info_player_BLU and info_player_RED to match teams' colors
- Restored weapon_m11 and weapon_usp source code and their references (now fully working)
- Restored every reload system
- Restored achievement system (still incomplete)

SoftAir: Source Extreme Changelog

wednesday april 16 2008 - 06.00 pm:
- updated sas.fgd. now mappers can use new custom entities.
- created a new brush-based entity, "capture_area".
- when players enter an active "capture_area", they start capturing it. more players inside the area means a quicker capture.
- "roamers" can no more capture areas.

monday april 14 2008 - 06.30 pm:
- added respawn delays of 15 seconds.
- players committing suicide will see their body falling through the eyes of their character and the screen fading to dark red.
- tweaked sprint system: stamina drains slower, recharges really slowly.
- stamina recharges faster when players are still.
- tweaked sprinting view bob for even more realistic behaviour.

sunday april 13 2008 - 02.30 pm:
- created a fully operational class system.
- player's speed is based on his/her class - the heavier, the slower.
- choosing a different class at respawn automatically changes player's class without being eliminated.

sunday april 13 2008 - 11.00 am:
- joining opponents' team convert players into "roamers".
- it is impossible to sprint while firing and viceversa.
- while sprinting, the view bobs realistically.

saturday april 12 2008 - 07.00 pm:
- players cannot die from enemy/friendly asg fire. instead, they are converted into "roamers" and forced to run to the next respawn to be able to play again.
- the command "kill" now converts the local player to a "roamer".
- players can commit suicide only by falling from high edges.
- created sas.fgd version 2.0.
- created a new brush-based entity, "advanced_spawn". when a "roamer" get inside it, he/she is converted into an "operative". the entity has a team filter.

friday april 11 2008 - 11.00 pm:
- softair: source extreme has been created.

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